Blackseeds

Blackseeds Alpha Update 2

Snippet of Blackseed's Title screen

I’ve been spending more time then usual fiddling with network interpolation code in Blackseeds partly because I never really had to do this task on my own. Most of the game engines I used did this difficult and grueling task for me.

The State Manager is 100% complete and features some nice little animations. The connecting to server part of it may need a little bit more refining.

I posted a small snippet of what the title screen looks like ( I didn’t take a screenshot of the entire thing, just the part that had the game logo). It took me a little bit to create theĀ GothicĀ title but I’m satisfied with the result.

Will update soon! -Drakeor

Tuesday, July 20th, 2010 Blackseeds, BlakkEngine 2 Comments

Blackseeds Alpha Update 1

OMG IT SMILES

Having map maker fun

I haven’t been really updating this as much as I should of so heres a progress report of features and stuff.

Changelog:

+ Redid network object update code. Went from simply sending messages every time an object moves and such to a complex priority update-stack manager that distributes the messages and sends based on changes, priority, and only uses 20 messages every second max.

+ Finished a basic title menu. You can now exit the game, join a server through an ip and port, and get a nice status screen for when you’re connection, lose connection, and whatnot.

+ The network can now handle quite a few objects. (I tested up to 70) without a problem. Fixed the buildup of backed-up network messages that happened when one had too many objects causing buffer overflows.

Sunday, July 11th, 2010 Blackseeds, C++, Development 7 Comments

Happy July 4th!

Happy July 4th everyone!

I’ve been working quite hard on Blackseeds the last few days. Many of you might recall myself saying that on June 26th, I would release a public beta of Blackseeds. Unfortunately, I completely forgot I said that and do not have a beta even on July 4th. What I can give you is a progress report though. :)

Progress:

- Implemented a Title screen menu
- Implemented a nice gamestate manager
- Updated the network engine (now runs a bit smoother)

What I’m working on now:

- Getting the title menu to work correctly
- Joining a server through the main menu
- Handling basic issues like disconnects and network ping
- Fine-tuning player handling

In other news:

- I began working on Syrenn again and I’m going to name it sooner or later. It still is going to be a modern-day remake of Operation: Inner Space. I’m not making this in BlakkEngine like I originally planning, I’m making it in XNA so you guys need decent computers to run it. I kinda missed XNA and really want to jump back into that engine.

Will post soon!

- Drakeor

Sunday, July 4th, 2010 Blackseeds, BlakkEngine, Development No Comments

BlakkEngine Update

As promised, i made a REALLY REALLY short :16 second clip of the in-game physics thingy working with a player object and just the parallax scrolling.
Sorry it’s a little half assed. :P

Sunday, May 16th, 2010 Blackseeds, BlakkEngine, Development No Comments

Blackseeds concept stuff

Just a few concept stuff drawn in paint for blackseeds featuring collision detection and network design.

Sunday, February 21st, 2010 Blackseeds, Game Design No Comments
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