Aneth
Aneth Update #3
What’s been done:
- Ripped up map system, enemy system, and items system and in the process of re-organizing it. My coding was too unnatural and inefficient. I found out how things can be over-integrated.
- Added Quest Data system
- Beginning Storyline is planned out (Have the secret documents hidden somewhere. XD)
- Fixed Equipped Items showing in inventory allowing for duplicates. Everythings referenced now.
- Built on my Fluid Object System allowing for totally dynamic items that can run their own sub-routines at certain insertion points (For example, when a player uses an item). Also a cache included for faster loading. This took some tie to implement.
- Ripped apart old Mysql item system for fluid system described above.
- Developed a container system for maps and enemies allowing for dynamic enemies and maps. Also using the cache system that the fluid item system is using.
- Did fully integrated battle system (Whole battle code takes about 120 lines to a simple InvokeBattle() function)
- Added Hospital system that you can use to heal or teleport to when you die (Of course there’s a fee!)
What to do:
- Add a bank system
- Start the maps (again)
- Fix up player.php page. It’s quite sloppy and unattractive.
- Fix some debris left by immense code ripping and re-organization.
Screenshot:
(Due to constant errors, a screenshot is impossible but here’s a placeholder!)
Aneth Update #2
So, I’ve been working quite hard lately on Aneth and nearing almost 2 weeks of development. I’m planning on having a closed beta by the middle to end of march.
As promised in my 2nd to most recent post, I’m going to describe Aneth for you.
Description:
Aneth is a browser-based Multiplayer RPG game. My goal in creating this game was to take a new spin on the RPG genre, replacing the serious dungeon fighting with a more light-hearted approach. It does center around adventure, humor, and downright freedom (because of this, I am consoling to various of non-programmer social people to write scripts and storylines to get a variety). Yet, everything does have consequences, risks, and rewards. I’m not going to get into details, since I did not work them all out yet. I do try to immerse the play into his character as well, even if your character is of different species. I’m not aiming for this to be a kid-friendly game since to invoke freedom to do things like drug deal, rob an annoying shop owner, or worse (Yes, i said worse). It’s built in PHP, MySQL, jQuery, with an Apache server.
Anyways, this is what’s been done:
- Inventory System implemented
- User system implemented
- Maps implemented
- Equipment implemented
- Tutorial Hill map almost done
What’s to do:
- Finish Tutorial Hill
- Finish Combat system
- Work on next map
- Work on stats page
Screenshots:
Announcing Aneth, a browser based RPG
First off, I’m still working on Blackseeds just as I was. I have started a side project, a browser-based rpg called Aneth.
Not much to be said about it yet.



