Archive for June, 2010
BlakkEngine Auto-updater
I’ve packaged an auto-updater in BlakkEngine. No, I didn’t make the program but i was way to lazy to code an auto-updater myself. In the future, I’ll custom code one. The updater should update the game everytime its launched to the latest version, saving you the hassle of having to download a new version manually each time and installing it over the previous version.
In other news, I am currently working on the HUD design for Blackseeds and relaying chat messages safely and efficiently back and forth.
More news will come eventually
Site update
I updated quite a bit of the site including adding a new filemanager script to the filedump page. The project page, the blakkengine project page, and the syrenn page now are finished instead of outdated links to never-updated project pages.
Enjoy!
Dev Test Day
Nope, I didn’t forget about it! And as promised, I’m releasing something
It’s not the greatest thing in the world, but i released it built from my framework (which implements a bunch of high-level libraries by default).
The actual game code for this only takes about 80 lines so it was very quick to whip up. Sorry it doesn’t look like much. The networking in my engine is currently broken thanks to the physics library but thankfully, the game doesn’t rely on it.
But no need to keep you waiting, download link is below.