Dev Update #6
Whats been done:
-Got textures working on the skeleton
-Inpolate between frames and the coding can manipulate the animations themselves to account for aiming and such.
-Developed custom physics engine based on Verlet Integration method in gamedev.net and coded to be rendered in DirectX.
-Added textured objects that are implemented in custom physics engine.
Whats to do:
- Fix skeletal animations
-Support more static bodies and save CPU time in physics engine
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