Dev Update #6

Whats been done:
-Got textures working on the skeleton

-Inpolate between frames and the coding can manipulate the animations themselves to account for aiming and such.

-Developed custom physics engine based on Verlet Integration method in gamedev.net and coded to be rendered in DirectX.

-Added textured objects that are implemented in custom physics engine.

Whats to do:

- Fix skeletal animations

-Support more static bodies and save CPU time in physics engine

Physics triangles on a slanted plane


DirectX blended textured Physics objects on a slanted plane

Monday, January 11th, 2010 Blackseeds, Development

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