Black Physics (Physics Engine for blackseeds)

Well, as I’ve said before, I’ve developed my own 2D physics engine for my game. I will release it as a lib but open-source isn’t coming until I really optimize and improve the code. It’s super lightweight, and to make it, I used a bunch (like 5 or 7) articles and things such as the famous Verlet Integration to make it what it is.
Currently, it runs just as beautifully as Box2D but creating polygons and such is soo much easier. (Say like one line).
For example, a map triangle:

maptriangle = new Body();
maptriangle->AddVertex(100, 100);
maptriangle->AddVertex(150, 200);
maptriangle->AddVertex(200, 500);
maptriangle->AutoConnectVertexs();

It also runs about 4x faster then Box2D and currently, I am pretty proud of it. I promise I’ll release some footage once my HyperCam stops acting like Lag-City.

Sunday, January 17th, 2010 Blackseeds, C++, Development

2 Comments to Black Physics (Physics Engine for blackseeds)

  • legendz says:

    Is your hyper registered version? Because i know a free recorder than that, alls you gotta do is adjust settings to your needs.

  • Drakeor says:

    No, unfortunately not

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